Window
object¶
A Window object cannot be created in lua code; it is typically passed to your code via an event callback. A Window object is a handle to a GUI TermWindow running in the wezterm process.
Available methods¶
- active_key_table
- active_pane
- active_tab
- active_workspace
- composition_status
- copy_to_clipboard
- current_event
- effective_config
- focus
- get_appearance
- get_config_overrides
- get_dimensions
- get_selection_escapes_for_pane
- get_selection_text_for_pane
- is_focused
- keyboard_modifiers
- leader_is_active
- maximize
- mux_window
- perform_action
- restore
- set_config_overrides
- set_inner_size
- set_left_status
- set_position
- set_right_status
- toast_notification
- toggle_fullscreen
- window_id